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Verve explores the multifarious processes involved in composing visual and musical works. These processes are combined and manifested within an online application that acts as both a unique artistic medium and creative tool.

Based off of concepts for future multi-touch platforms, Verve was designed to accept any number of input and selection points. Because of this, sound and visual attributes were handled through object "nodes" ( in the form of colored orbs) that the user could manipulate and move around the screen space to alter mixing and timing of music they created.

Depending on the type of instrument attached, each node could take on a different tonal, visual, and musical personality when activated.

The development of Verve spanned 11 months and went through multiple iterative cycles exploring different interaction models and production techniques. The slides are captures of the final interface prototype with early user-flows and wireframes below.

Verve won theCommunication Arts award of Excellence and was featured in their 2007 Interactive Annual issue.

Role: Concept, Interaction design, visual design, production, and development.